Добро пожаловать в клуб

Показать / Спрятать  Домой  Новости Статьи Файлы Форум Web ссылки F.A.Q. Логобург    Показать / Спрятать

       
Поиск   
Главное меню
ДомойНовостиСтатьиПостановка звуковФайлыКнижный мирФорумСловарьРассылкаКаталог ссылокРейтинг пользователейЧаВо(FAQ)КонкурсWeb магазинКарта сайта

Поздравляем!
Поздравляем нового Логобуржца Алсуша со вступлением в клуб!

Реклама

КНИЖНЫЙ МИР

On the Core Elements of the Experience of Playing Video Games   Eduardo Calvillo Gamez

On the Core Elements of the Experience of Playing Video Games

216 страниц. 2010 год.
LAP Lambert Academic Publishing
This dissertation presents a multi-method approach to study the user experience of playing video games. The motivation is to devise an objective assessment of the concept of user experience. It is proposed that user experience is better understood when it is studied as a two fold phenomenon formed by a process and an outcome. This definition allows combining the subjective nature of experience together with the objectivity needed to propose an objective assessment of experience. An experience is personal in the achieved outcome, during the process of forming it there are elements specific to the type of experience common to all individuals. The contributions of this dissertation are: a novel approach to understand user experience as a falsifiable concept, a theory and metaphor to describe the gaming experience, a model that describes the gaming experience, and an instrument that can be used to assess and explore different gaming experiences.
 
- Генерация страницы: 0.04 секунд -