104 страниц. 2012 год. LAP Lambert Academic Publishing Facial expressions and animations are important aspects of the 3D environment featuring human characters. They are used in many kinds of applications, such as 3D games, interactive human/computer software, and movies. This book presents the recent developments of academic research for 3D facial modeling and animation. The technology includes: (1) a system for freely designing and creating detailed, dynamic, and animated facial expressions; (2) a novel approach for generating real-time vivid shedding tears; (3) a method for automatically placing bones on facial models to speed up the rigging process of a human face; (4) a new method to produce realistic expressions and animations by transferring an existing expression to a new facial model.