88 страниц. 2012 год. LAP Lambert Academic Publishing This book concerns an investigation how modern technology could be used to enhance children’s learning, which had an outcome in an application for Android tablets. A theory study was conducted regarding what is considered as good pedagogics and what is needed in order to motivate students to learn. This study stood as a foundation while conceptualizing the resulting application. The final application is called Flisan at the supermarket and is an educational application with gaming components, directed to 7-year-old boys and girls. This degree project is done in collaboration with the interaction design agency Screen Interaction.